Any% No64 (Rosa) (Marathon) (Recovery: FuSoYa) Seed 111 Step Route

Route Overview

Route
Final Fantasy IV Any% No64 (Rosa) (Marathon) (Recovery: FuSoYa) (version 2)
Route Time
793.747s (saves 23.026s)
Route Encounters
41 (saves 2 encounters)
Optional Steps
0
Extra Steps
22

Route Description

Fly to Lunar Path                                         Seed: 111   Index:   0
Lunar Overworld                                           Seed: 111   Index:   0
Lunar Path (west)                                         Seed: 111   Index:   5
  Step  28: 1 / Procyote x1, Juclyote x2 (7.843s)
Lunar Overworld                                           Seed: 111   Index:  43
  Step  19: 2 / Balloon x2, Grenade x2 (7.502s)
Lunar Path (east)                                         Seed: 111   Index:  78
  Step   4: 3 / Red Worm x2 (7.506s)
Lunar Overworld                                           Seed: 111   Index: 109
  Step   5: 4 / Red Worm x2 (7.441s)
  Step   7: 5 / Procyote x1, Pudding x2 (7.750s)
Recruit FuSoYa                                            Seed: 111   Index: 126
Lunar Overworld                                           Seed: 111   Index: 126
  Step  10: 6 / Procyote x1, Pudding x2 (7.859s)
Lunar Path (east)                                         Seed: 111   Index: 144
Lunar Overworld                                           Seed: 111   Index: 175
Lunar Path (west)                                         Seed: 111   Index: 210
  Step   8: 7 / Red Worm x1, Procyote x1, Juclyote x1 (7.885s)
  Step  16: 8 / Procyote x1, Pudding x2 (7.902s)
Lunar Overworld                                           Seed: 111   Index: 248
Hummingway Cave                                           Seed: 111   Index: 253
  Extra Steps: 22
Lunar Overworld                                           Seed: 128   Index:  51
Save: Before Giant of Bab-il                              Seed: 128   Index:  52
Giant of Bab-il Mouth                                     Seed: 128   Index:  52
  Optional Steps: 0
Giant of Bab-il Neck                                      Seed: 128   Index:  70
Giant of Bab-il Chest                                     Seed: 128   Index:  72
  Step   8: 9 / Horseman x1, Beamer x1, Machine x1 (7.709s)
  Step  14: 10 / Machine x2, Beamer x2 (7.818s)
  Step  40: 11 / Horseman x1, Beamer x1, Machine x1 (7.709s)
Giant of Bab-il Stomach                                   Seed: 128   Index: 154
  Step   1: 12 / Horseman x1, Beamer x1, Machine x1 (7.709s)
  Step   6: 13 / Searcher (summons Horseman) x1, Beamer x2 (7.606s)
Grind Fight Search                                        Seed: 128   Index: 203
  Save: Giant of Bab-il Passage                           Seed: 128   Index: 203
  Giant of Bab-il Passage                                 Seed: 128   Index: 203
    Step   5: 14 / MacGiant x1, Horseman x1, Beamer x1 (7.715s)
    Step  12: 15 / Searcher (summons D.Machin) x1, Beamer x2 (7.658s)
    Step  67: 16 / MacGiant x1, Machine x1, Beamer x1 (7.690s)
   (Step 160: 17 / Searcher (summons D.Machin) x1, Beamer x2)
   (Step 163: 18 / Horseman x1, Machine x2)
   (Step 195: 19 / Searcher (summons Horseman) x1, Beamer x2)
   (Step 205: 20 / Searcher (summons Horseman) x1, Beamer x2)
   (Step 227: 21 / MacGiant x1, Machine x1, Beamer x1)
  Giant of Bab-il Lung                                    Seed: 145   Index:  21
   (Step  86: 17 / Beamer x1, Machine x2, Horseman x1)
   (Step  89: 18 / Searcher (summons Horseman) x1, Beamer x2)
   (Step 121: 19 / Machine x3, Beamer x2)
   (Step 131: 20 / Machine x3, Beamer x2)
   (Step 153: 21 / Searcher (summons D.Machin) x1, Beamer x2)
   (Step 195: 22 / Machine x3, Beamer x2)
   (Step 219: 23 / Machine x3, Beamer x2)
   (Step 222: 24 / Searcher (summons Horseman) x1, Beamer x2)
   (Step 246: 25 / Searcher (summons D.Machin) x1, Beamer x2)
   (Step 251: 26 / Beamer x1, Machine x2, Horseman x1)
Battle: Elements                                          Seed: 145   Index:  29
Giant of Bab-il Lung                                      Seed: 145   Index:  29
Giant of Bab-il CPU                                       Seed: 145   Index:  36
Return to Moon                                            Seed: 145   Index:  38
Lunar Overworld                                           Seed: 145   Index:  38
Lunar Path (west)                                         Seed: 145   Index:  43
Lunar Overworld                                           Seed: 145   Index:  81
  Step  26: 17 / Procyote x1, Pudding x2 (7.735s)
  Step  29: 18 / Slime x1, Tofu x1, Pudding x1 (7.586s)
Lunar Path (east)                                         Seed: 145   Index: 116
  Step  26: 19 / Pudding x2, Grenade x2 (7.823s)
Lunar Overworld                                           Seed: 145   Index: 147
  Step   5: 20 / MoonCell x2, Pudding x2 (7.827s)
Lunar Subterrane B1                                       Seed: 145   Index: 164
  Step  10: 21 / RedGiant x1 (6.683s)
Lunar Subterrane B2                                       Seed: 145   Index: 197
  Step  19: 22 / Warlock x1, Kary x1 (6.350s)
Lunar Subterrane B3                                       Seed: 145   Index: 226
Lunar Subterrane B4                                       Seed: 145   Index: 240
  Step   3: 23 / D.Bone x1 (6.355s)
  Step  27: 24 / D.Bone x1, Warlock x1 (6.366s)
  Step  32: 25 / D.Bone x1, Warlock x1 (6.366s)
Lunar Subterrane B4 Passage                               Seed: 162   Index:  40
Lunar Subterrane B4                                       Seed: 162   Index:  69
  Step   6: 26 / Ging-Ryu x1 (6.682s)
Lunar Subterrane B5                                       Seed: 162   Index:  84
Lunar Subterrane B5 Passage A                             Seed: 162   Index: 101
  Step   7: 27 / King-Ryu x1, Ging-Ryu x1 (6.738s)
Lunar Subterrane B5                                       Seed: 162   Index: 134
  Step   4: 28 / Warlock x3 (6.419s)
Lunar Subterrane B5 Passage B                             Seed: 162   Index: 143
  Step  11: 29 / Tricker x1 (6.815s)
Lunar Subterrane B5 Inward Direct                         Seed: 162   Index: 175
  Lunar Subterrane B5                                     Seed: 162   Index: 175
    Step  10: 30 / King-Ryu x2 (6.739s)
Get Ninja Star on Lunar Core B3                           Seed: 162   Index: 187
  Lunar Subterrane B6                                     Seed: 162   Index: 187
    Step   9: 31 / Ging-Ryu x1, RedGiant x1 (6.738s)
  Lunar Subterrane B6 Passage                             Seed: 162   Index: 224
  Lunar Subterrane B7                                     Seed: 162   Index: 237
    Step  11: 32 / King-Ryu x1, Ging-Ryu x1 (6.738s)
  Save: Lunar Subterrane B7 Save Room                     Seed: 179   Index:   4
  Lunar Subterrane B7 Save Room                           Seed: 179   Index:   4
  Lunar Subterrane B7                                     Seed: 179   Index:  11
    Step  30: 33 / King-Ryu x1 (6.694s)
  Lunar Core B1                                           Seed: 179   Index:  69
    Step  53: 34 / Behemoth x1 (7.413s)
  Lunar Core B2                                           Seed: 179   Index: 137
    Step  28: 35 / Red D. x1 (23.119s)
    Step  33: 36 / Red D. x1 (23.119s)
    Step  50: 37 / EvilMask x1 (12.186s)
  Lunar Core B3                                           Seed: 179   Index: 192
    Step  10: 38 / Behemoth x2 (7.471s)
    Step  42: 39 / Behemoth x1 (7.413s)
Lunar Core B4                                             Seed: 179   Index: 248
  Step  26: 40 / Breath x1 (11.896s)
  Step  27: 41 / Mind x1 (12.517s)

Information

The following images show maps on which to take extra steps for this route. The exact location to take these steps is only a suggestion. Feel free to find a location that works better for you, but be mindful of tiles that don't count as steps. You might also review the Summary or Detail tabs for important encounter information. Most of them are shown here, but due to limitations in the current route output format, they can't always be assigned to the correct map.

If you have any trouble following these maps, or if you think there is an error, please contact me. I've tried my best to ensure their accuracy, but they are automatically generated and errors may have crept in nonetheless. If there is a problem, I can fix it, and if there isn't, I can at least point out where you made a mistake.