Monster Information: FlameDog

This page gives detailed information about the FlameDog monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
FlameDog
Name (Japan)
フレイムドッグ
Name (Easytype)
ほのおのけもの
Boss
No
HP
1221
Level
29
EXP
1720 (USA and Easytype) / 1708 (Japan)
GP
245 (USA and Easytype) / 244 (Japan)
Race
None
Agility
21 - 24
Physical Attack
5 x 66 [90%] (USA and Easytype) / 5 x 68 [99%] (Japan)
Physical Defense
3 x 3 [25%]
Magic Defense
0 x 4 [0%] (USA and Easytype) / 6 x 22 [40%] (Japan)
Magic Power
None
Elemental Weakness
Ice (strong)
Elemental Defense
Fire, Drain
Status Defense
Small, Toad
Elemental Attack
None
Status Attack
None
Script Index
90
Counter Script Index
None
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[arrow] Fire
Second Item (80/256)
[arrow] Fire (USA and Easytype) / ボムのかけら (Japan)
Third Item (44/256)
[arrow] Fire (USA and Easytype) / ボムのみぎうで (Japan)
Fourth Item (4/256)
[arrow] Fire (USA and Easytype) / あかいきば (Japan)

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to all monsters
  2. Cast monster spell Fire (index 0x96)

Battle is formation 451 (FlameDog x1)

  1. Cast monster spell Fire (index 0x96)
  2. Execute pending commands and wait for next turn
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Fight
  6. Execute pending commands and wait for next turn
  7. Fight
  8. Execute pending commands and wait for next turn
  9. Fight

Self is only remaining monster

  1. Cast monster spell Fire (index 0x96)

Otherwise

  1. Fight

Counter Scripts

This monster has no counter scripts.