Monster Information: GrayBomb

This page gives detailed information about the GrayBomb monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
GrayBomb
Name (Japan)
ペイニーボム
Name (Easytype)
グレートボム
Boss
No
HP
100 (USA and Easytype) / 111 (Japan)
Level
14
EXP
450 (USA and Easytype) / 445 (Japan)
GP
105
Race
None
Agility
7 - 10
Physical Attack
3 x 34 [85%] (USA and Easytype) / 3 x 36 [90%] (Japan)
Physical Defense
0 x 3 [0%] (USA and Easytype) / 3 x 4 [30%] (Japan)
Magic Defense
0 x 0 [0%] (USA and Easytype) / 6 x 25 [60%] (Japan)
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
Poison, Pig, Small, Toad
Elemental Attack
None
Status Attack
None
Script Index
1
Counter Script Index
2
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to random monster
  2. Fight

Otherwise

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Cast monster spell Explode (index 0xA0)

Counter Scripts

USA, Japan and Easytype

Most recent action against self was Magic with an element of fire by any character

  1. Cast monster spell Explode (index 0xA0)