This page gives detailed information about the GrayBomb monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
GrayBomb
Name (Japan)
ペイニーボム
Name (Easytype)
グレートボム
Boss
No
HP
100 (USA and Easytype) / 111 (Japan)
Level
14
EXP
450 (USA and Easytype) / 445 (Japan)
GP
105
Race
None
Agility
7 - 10
Physical Attack
3 x 34 [85%] (USA and Easytype) / 3 x 36 [90%] (Japan)
Physical Defense
0 x 3 [0%] (USA and Easytype) / 3 x 4 [30%] (Japan)
Magic Defense
0 x 0 [0%] (USA and Easytype) / 6 x 25 [60%] (Japan)
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
Poison, Pig, Small, Toad
Elemental Attack
None
Status Attack
None
Script Index
1
Counter Script Index
2
Alternate Scripts
False
Item Drops
Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1
Scripts
USA, Japan and Easytype
Self has status Charm
Set target to random monster
Fight
Otherwise
Fight
Execute pending commands and wait for next turn
Fight
Execute pending commands and wait for next turn
Cast monster spell Explode (index 0xA0)
Counter Scripts
USA, Japan and Easytype
Most recent action against self was Magic with an element of fire by any character