Monster Information: Dummy

This page gives detailed information about the Dummy monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Dummy
Name (Japan)
インプ
Name (Easytype)
Dummy
Boss
No
HP
2000
Level
29
EXP
2850 (USA and Easytype) / 2803 (Japan)
GP
240 (USA and Easytype) / 238 (Japan)
Race
None
Agility
32 - 35
Physical Attack
10 x 132 [90%]
Physical Defense
4 x 4 [70%]
Magic Defense
7 x 32 [50%]
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
84
Counter Script Index
None
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[potion] Cure2 (USA and Easytype) / せいじゃくのかね (Japan)
Second Item (80/256)
[potion] Ether1 (USA and Easytype) / ユニコーンのつの (Japan)
Third Item (44/256)
[potion] Ether1 (USA and Easytype) / どうのすなどけい (Japan)
Fourth Item (4/256)
[potion] Ether1

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to random monster
  2. Cast [white magic] Charm

Otherwise

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Cast [white magic] Charm
  4. Execute pending commands and wait for next turn
  5. Fight

Counter Scripts

This monster has no counter scripts.