This page gives detailed information about the SwordMan monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
SwordMan
Name (Japan)
ブラックナイト
Name (Easytype)
ブラックナイト
Boss
No
HP
320 (USA and Easytype) / 360 (Japan)
Level
21
EXP
1100 (USA and Easytype) / 840 (Japan)
GP
175
Race
Undead
Agility
29 - 32
Physical Attack
5 x 56 [70%] (USA and Easytype) / 5 x 64 [90%] (Japan)
Physical Defense
2 x 2 [20%]
Magic Defense
4 x 19 [60%]
Magic Power
None
Elemental Weakness
Fire, Holy
Elemental Defense
Darkness (strong)
Status Defense
Swoon
Elemental Attack
None
Status Attack
None
Script Index
0
Counter Script Index
79
Alternate Scripts
False
Item Drops
Base Drop Rate
5.051% (5/99)
First Item (128/256)
[tent] Tent
Second Item (80/256)
[tent] Cabin
Third Item (44/256)
[tent] Cabin
Fourth Item (4/256)
[tent] Cabin
Scripts
USA, Japan and Easytype
Self has status Egg
Take no action on this turn
Self has status Charm
Set target to random monster
Fight
Otherwise
Fight
Counter Scripts
USA, Japan and Easytype
Most recent action against self was Fight by any character and Self is only remaining monster
Cast monster spell Absorb (index 0x85)
Most recent action against self was Magic by any character and Self is only remaining monster