Monster Information: SwordMan

This page gives detailed information about the SwordMan monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
SwordMan
Name (Japan)
ブラックナイト
Name (Easytype)
ブラックナイト
Boss
No
HP
320 (USA and Easytype) / 360 (Japan)
Level
21
EXP
1100 (USA and Easytype) / 840 (Japan)
GP
175
Race
Undead
Agility
29 - 32
Physical Attack
5 x 56 [70%] (USA and Easytype) / 5 x 64 [90%] (Japan)
Physical Defense
2 x 2 [20%]
Magic Defense
4 x 19 [60%]
Magic Power
None
Elemental Weakness
Fire, Holy
Elemental Defense
Darkness (strong)
Status Defense
Swoon
Elemental Attack
None
Status Attack
None
Script Index
0
Counter Script Index
79
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[tent] Tent
Second Item (80/256)
[tent] Cabin
Third Item (44/256)
[tent] Cabin
Fourth Item (4/256)
[tent] Cabin

Scripts

USA, Japan and Easytype

Self has status Egg

  1. Take no action on this turn

Self has status Charm

  1. Set target to random monster
  2. Fight

Otherwise

  1. Fight

Counter Scripts

USA, Japan and Easytype

Most recent action against self was Fight by any character and Self is only remaining monster

  1. Cast monster spell Absorb (index 0x85)

Most recent action against self was Magic by any character and Self is only remaining monster

  1. Cast monster spell Curse (index 0x68)