This page gives detailed information about the Fighter monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
Fighter
Name (Japan)
バロンかいへい
Name (Easytype)
バロンかいへい
Boss
No
HP
65
Level
12
EXP
410 (USA and Easytype) / 400 (Japan)
GP
100
Race
None
Agility
1 - 2
Physical Attack
3 x 28 [80%]
Physical Defense
0 x 2 [0%]
Magic Defense
0 x 4 [0%]
Magic Power
None
Elemental Weakness
None
Elemental Defense
Darkness, Holy
Status Defense
Charm
Elemental Attack
None
Status Attack
None
Script Index
130
Counter Script Index
131
Alternate Scripts
False
Item Drops
Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1
Scripts
USA, Japan and Easytype
Battle is formation 247 (General x1, Fighter x2)
Fight
Self is monster of only remaining type
Set target to random monster
Fight
Otherwise
Take no action on this turn
Counter Scripts
USA, Japan and Easytype
Most recent action against self was Magic by any monster of type 1