Monster Information: WaterBug

This page gives detailed information about the WaterBug monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
WaterBug
Name (Japan)
シーポッツ
Name (Easytype)
きょだいばいきん
Boss
No
HP
110 (USA and Easytype) / 125 (Japan)
Level
8
EXP
230 (USA and Easytype) / 225 (Japan)
GP
80 (USA and Easytype) / 79 (Japan)
Race
None
Agility
5 - 8
Physical Attack
2 x 16 [90%]
Physical Defense
2 x 3 [15%]
Magic Defense
2 x 11 [40%]
Magic Power
None
Elemental Weakness
Lightning
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
54
Counter Script Index
55
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[potion] Heal (USA and Easytype) / どくけし (Japan)
Second Item (80/256)
[potion] Heal (USA and Easytype) / やまびこそう (Japan)
Third Item (44/256)
[potion] Heal (USA and Easytype) / じゅうじか (Japan)
Fourth Item (4/256)
[tent] Tent

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to self
  2. Cast monster spell Retreat (index 0x92)

Otherwise

  1. Take no action on this turn
  2. Execute pending commands and wait for next turn
  3. Take no action on this turn
  4. Execute pending commands and wait for next turn
  5. Fight
  6. Execute pending commands and wait for next turn
  7. Cast monster spell Retreat (index 0x92)

Counter Scripts

USA, Japan and Easytype

Most recent action against self was Magic by any character

  1. Cast monster spell Remedy (index 0xAC)