Monster Information: Dummy

This page gives detailed information about the Dummy monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Dummy
Name (Japan)
なかだ ひろみ
Name (Easytype)
Dummy
Boss
No
HP
60000
Level
31
EXP
500
GP
0
Race
None
Agility
53
Physical Attack
1 x 19 [75%]
Physical Defense
99 x 254 [99%]
Magic Defense
99 x 254 [99%]
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
249
Counter Script Index
252
Alternate Scripts
False

Item Drops

Base Drop Rate
100.000% (99/99)
First Item (128/256)
[potion] Heal (USA and Easytype) / おとめのキッス (Japan)
Second Item (80/256)
[potion] Heal (USA and Easytype) / おとめのキッス (Japan)
Third Item (44/256)
[potion] Heal (USA and Easytype) / おとめのキッス (Japan)
Fourth Item (4/256)
[potion] Heal (USA and Easytype) / おとめのキッス (Japan)

Scripts

USA, Japan and Easytype

Always

  1. Change music to Fabul
  2. Enable battle background darkening effect
  3. Display battle message 181 (force battle speed 6)
  4. Take no action on this turn
  5. Execute pending commands and wait for next turn
  6. Take no action on this turn
  7. Execute pending commands and wait for next turn
  8. Take no action on this turn
  9. Execute pending commands and wait for next turn
  10. Display battle message 182 (force battle speed 6)
  11. Set target to self
  12. Cast monster spell Vanish (index 0x7B)

Counter Scripts

USA, Japan and Easytype

Self has taken damage

  1. Display battle message 118 (no speed change)
  2. Cast monster spell Slap (index 0x63)