Monster Information: Dummy

This page gives detailed information about the Dummy monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Dummy
Name (Japan)
まつい あきひこ
Name (Easytype)
Dummy
Boss
No
HP
1
Level
31
EXP
5
GP
10
Race
None
Agility
69 (USA) / 101 (Japan) / 60 (Easytype)
Physical Attack
99 x 254 [99%]
Physical Defense
99 x 254 [99%]
Magic Defense
0 x 0 [0%]
Magic Power
None
Elemental Weakness
Fire, Ice, Lightning, Holy, Air (strong)
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
218
Counter Script Index
None
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Always

  1. Cast [white magic] Peep
  2. Display battle message 139 (no speed change)
  3. Display battle message 140 (no speed change)
  4. Execute pending commands and wait for next turn
  5. Set target to self
  6. Cast [white magic] Peep
  7. Display battle message 141 (no speed change)
  8. Display battle message 142 (no speed change)
  9. Display battle message 144 (no speed change)
  10. Execute pending commands and wait for next turn
  11. Display battle message 145 (no speed change)
  12. Display battle message 146 (no speed change)
  13. Display battle message 147 (no speed change)
  14. Cast monster spell Retreat (index 0x92)

Counter Scripts

This monster has no counter scripts.