Monster Information: Zeromus

This page gives detailed information about the Zeromus monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Zeromus
Name (Japan)
ゼロムス
Name (Easytype)
ゼロムス
Boss
Yes
HP
65000
Level
63
EXP
0
GP
0
Race
None
Agility
1 - 2
Physical Attack
99 x 254 [99%]
Physical Defense
99 x 254 [99%]
Magic Defense
0 x 0 [0%]
Magic Power
127
Elemental Weakness
None
Elemental Defense
Fire, Ice, Lightning, Darkness, Holy, Drain
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
214
Counter Script Index
215
Alternate Scripts
True

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Always

  1. Take no action on this turn

Counter Scripts

USA, Japan and Easytype

Most recent action against self was Magic with an element of holy by FuSoYa

  1. Display battle message 132 (force battle speed 6)
  2. Display battle message 133 (force battle speed 6)
  3. Take no action on this turn

Most recent action against self was Magic with an element of darkness by any character

  1. Display battle message 134 (force battle speed 6)
  2. Display battle message 135 (force battle speed 6)
  3. Display battle message 136 (force battle speed 6)
  4. Display battle message 171 (force battle speed 6)
  5. Set target to all characters
  6. Cast [black magic] Meteo