Monster Information: Karate

This page gives detailed information about the Karate monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Karate
Name (Japan)
モンクそう
Name (Easytype)
モンクそう
Boss
Yes
HP
4000 (USA and Easytype) / 62000 (Japan)
Level
31
EXP
0
GP
0
Race
None
Agility
4 - 7
Physical Attack
6 x 86 [99%]
Physical Defense
0 x 0 [0%]
Magic Defense
0 x 0 [0%]
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
168
Counter Script Index
169
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Always

  1. Display battle message 14 (no speed change)
  2. Set target to Cecil (dark knight)
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Display battle message 15 (no speed change)
  6. Kick
  7. Execute pending commands and wait for next turn
  8. Display battle message 16 (no speed change)
  9. Set target to Cecil (dark knight)
  10. Fight
  11. Execute pending commands and wait for next turn
  12. Display battle message 17 (no speed change)
  13. Kick
  14. Set flag 1 to 1

Counter Scripts

USA, Japan and Easytype

Flag 1 has a value of 1 and Most recent action against self was Fight by Cecil (paladin)

  1. Display battle message 18 (no speed change)
  2. Cast special spell to end battle (index 0xAE)