This page gives detailed information about the Karate monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
Karate
Name (Japan)
モンクそう
Name (Easytype)
モンクそう
Boss
Yes
HP
4000 (USA and Easytype) / 62000 (Japan)
Level
31
EXP
0
GP
0
Race
None
Agility
4 - 7
Physical Attack
6 x 86 [99%]
Physical Defense
0 x 0 [0%]
Magic Defense
0 x 0 [0%]
Magic Power
None
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
168
Counter Script Index
169
Alternate Scripts
False
Item Drops
Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1
Scripts
USA, Japan and Easytype
Always
Display battle message 14 (no speed change)
Set target to Cecil (dark knight)
Fight
Execute pending commands and wait for next turn
Display battle message 15 (no speed change)
Kick
Execute pending commands and wait for next turn
Display battle message 16 (no speed change)
Set target to Cecil (dark knight)
Fight
Execute pending commands and wait for next turn
Display battle message 17 (no speed change)
Kick
Set flag 1 to 1
Counter Scripts
USA, Japan and Easytype
Flag 1 has a value of 1 and Most recent action against self was Fight by Cecil (paladin)