This page gives detailed information about the Elements monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
Elements
Name (Japan)
してんのう
Name (Easytype)
してんのう
Boss
Yes
HP
57000 (USA and Easytype) / 60000 (Japan)
Level
79
EXP
40000
GP
10000
Race
None
Agility
89 (USA and Easytype) / 99 (Japan)
Physical Attack
10 x 128 [80%]
Physical Defense
2 x 3 [35%] (USA and Easytype) / 3 x 3 [25%] (Japan)
Magic Defense
3 x 4 [60%] (USA and Easytype) / 4 x 5 [30%] (Japan)
Magic Power
15 (USA and Japan) / 26 (Easytype)
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
206
Counter Script Index
207
Alternate Scripts
False
Item Drops
Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1
Scripts
USA, Japan and Easytype
Flag 1 has a value of 1
Set target to all characters
Cast [black magic] Fire2
Execute pending commands and wait for next turn
Set target to all characters
Cast [black magic] Fire3
Execute pending commands and wait for next turn
Set target to all characters
Cast monster spell Glare (index 0xA4)
Otherwise
Start a chain
Set elemental resistance to Ice, Lightning, Darkness, Holy, Air, Drain
Take no action on this turn
Execute pending commands and continue chain
Set strong and normal elemental weaknesses to Fire
Take no action on this turn
Execute pending commands and continue chain
Change race to Undead
Take no action on this turn
End chain
Execute pending commands and wait for next turn
Fight
Execute pending commands and wait for next turn
Fight
Execute pending commands and wait for next turn
Fight
Execute pending commands and wait for next turn
Fight
Execute pending commands and wait for next turn
Cast monster spell Curse (index 0x68)
Counter Scripts
USA and Japan
Flag 1 has a value of 1 and Self has less than 11000 HP and Self has taken damage
Cast special spell to replace self with next monster (index 0xAD)
Flag 1 has a value of 0 and Self has less than 40000 HP and Self has taken damage
Set flag 1 to 1
Change sprite for monster in slot 0 to Rubicant (cloak open)
Set elemental resistance to Fire, Lightning, Darkness, Holy, Air, Drain
Set strong and normal elemental weaknesses to Ice
Change race to Mage
Take no action on this turn
Easytype
Flag 1 has a value of 1 and Self has less than 10000 HP and Self has taken damage
Cast special spell to replace self with next monster (index 0xAD)
Flag 1 has a value of 0 and Self has less than 40000 HP and Self has taken damage
Set flag 1 to 1
Change sprite for monster in slot 0 to Rubicant (cloak open)
Set elemental resistance to Fire, Lightning, Darkness, Holy, Air, Drain