Monster Information: Elements

This page gives detailed information about the Elements monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Elements
Name (Japan)
してんのう
Name (Easytype)
してんのう
Boss
Yes
HP
57000 (USA and Easytype) / 60000 (Japan)
Level
79
EXP
40000
GP
10000
Race
None
Agility
89 (USA and Easytype) / 99 (Japan)
Physical Attack
10 x 128 [80%]
Physical Defense
2 x 3 [35%] (USA and Easytype) / 3 x 3 [25%] (Japan)
Magic Defense
3 x 4 [60%] (USA and Easytype) / 4 x 5 [30%] (Japan)
Magic Power
15 (USA and Japan) / 26 (Easytype)
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
206
Counter Script Index
207
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Flag 1 has a value of 1

  1. Set target to all characters
  2. Cast [black magic] Fire2
  3. Execute pending commands and wait for next turn
  4. Set target to all characters
  5. Cast [black magic] Fire3
  6. Execute pending commands and wait for next turn
  7. Set target to all characters
  8. Cast monster spell Glare (index 0xA4)

Otherwise

  1. Start a chain
  2. Set elemental resistance to Ice, Lightning, Darkness, Holy, Air, Drain
  3. Take no action on this turn
  4. Execute pending commands and continue chain
  5. Set strong and normal elemental weaknesses to Fire
  6. Take no action on this turn
  7. Execute pending commands and continue chain
  8. Change race to Undead
  9. Take no action on this turn
  10. End chain
  11. Execute pending commands and wait for next turn
  12. Fight
  13. Execute pending commands and wait for next turn
  14. Fight
  15. Execute pending commands and wait for next turn
  16. Fight
  17. Execute pending commands and wait for next turn
  18. Fight
  19. Execute pending commands and wait for next turn
  20. Cast monster spell Curse (index 0x68)

Counter Scripts

USA and Japan

Flag 1 has a value of 1 and Self has less than 11000 HP and Self has taken damage

  1. Cast special spell to replace self with next monster (index 0xAD)

Flag 1 has a value of 0 and Self has less than 40000 HP and Self has taken damage

  1. Set flag 1 to 1
  2. Change sprite for monster in slot 0 to Rubicant (cloak open)
  3. Set elemental resistance to Fire, Lightning, Darkness, Holy, Air, Drain
  4. Set strong and normal elemental weaknesses to Ice
  5. Change race to Mage
  6. Take no action on this turn

Easytype

Flag 1 has a value of 1 and Self has less than 10000 HP and Self has taken damage

  1. Cast special spell to replace self with next monster (index 0xAD)

Flag 1 has a value of 0 and Self has less than 40000 HP and Self has taken damage

  1. Set flag 1 to 1
  2. Change sprite for monster in slot 0 to Rubicant (cloak open)
  3. Set elemental resistance to Fire, Lightning, Darkness, Holy, Air, Drain
  4. Set strong and normal elemental weaknesses to Ice
  5. Change race to Mage
  6. Take no action on this turn