Monster Information: Asura

This page gives detailed information about the Asura monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Asura
Name (Japan)
アスラ
Name (Easytype)
アスラ
Boss
Yes
HP
23000 (USA and Easytype) / 31005 (Japan)
Level
63
EXP
20000
GP
0
Race
Mage
Agility
66 (USA and Easytype) / 86 (Japan)
Physical Attack
10 x 134 [99%]
Physical Defense
0 x 0 [0%] (USA and Easytype) / 2 x 3 [15%] (Japan)
Magic Defense
8 x 37 [80%]
Magic Power
69
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
204
Counter Script Index
205
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA and Easytype

Flag 1 has a value of 2

  1. Change sprite for monster in slot 0 to Asura (stone)
  2. Set target to self
  3. Cast [white magic] Life1
  4. Set flag 1 to 0

Flag 1 has a value of 1

  1. Change sprite for monster in slot 0 to Asura (woman)
  2. Set target to self
  3. Cast [white magic] Cure3
  4. Set flag 1 to 2

Otherwise

  1. Change sprite for monster in slot 0 to Asura (demon)
  2. Set target to self
  3. Cast [white magic] Cure4
  4. Set flag 1 to 1

Japan

Flag 1 has a value of 2

  1. Change sprite for monster in slot 0 to Asura (stone)
  2. Set target to self
  3. Cast [white magic] Life1
  4. Set flag 1 to 0

Flag 1 has a value of 1

  1. Change sprite for monster in slot 0 to Asura (woman)
  2. Set target to self
  3. Cast [white magic] Cure3
  4. Set flag 1 to 2

Otherwise

  1. Change sprite for monster in slot 0 to Asura (demon)
  2. Set target to self
  3. Cast Armor
  4. Set flag 1 to 1

Counter Scripts

USA, Japan and Easytype

Flag 1 has a value of 2 and Self has taken damage

  1. Change sprite for monster in slot 0 to Asura (woman)
  2. Change sprite for monster in slot 0 to Asura (demon)
  3. Change sprite for monster in slot 0 to Asura (stone)
  4. Change sprite for monster in slot 0 to Asura (woman)
  5. Set flag 1 to 1
  6. Fight

Flag 1 has a value of 1 and Self has taken damage

  1. Change sprite for monster in slot 0 to Asura (demon)
  2. Change sprite for monster in slot 0 to Asura (stone)
  3. Change sprite for monster in slot 0 to Asura (woman)
  4. Change sprite for monster in slot 0 to Asura (demon)
  5. Set flag 1 to 0
  6. Fight

Flag 1 has a value of 0 and Self has taken damage

  1. Change sprite for monster in slot 0 to Asura (stone)
  2. Change sprite for monster in slot 0 to Asura (woman)
  3. Change sprite for monster in slot 0 to Asura (demon)
  4. Change sprite for monster in slot 0 to Asura (stone)
  5. Set flag 1 to 2
  6. Fight