This page gives detailed information about the EvilWall monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
EvilWall
Name (Japan)
デモンズウォール
Name (Easytype)
デモンズウォール
Boss
Yes
HP
19000 (USA and Easytype) / 28000 (Japan)
Level
37
EXP
23000
GP
8000
Race
None
Agility
66 (USA and Easytype) / 86 (Japan)
Physical Attack
6 x 84 [90%]
Physical Defense
1 x 2 [35%] (USA and Easytype) / 3 x 3 [25%] (Japan)
Magic Defense
7 x 29 [80%]
Magic Power
79
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
191
Counter Script Index
127
Alternate Scripts
False
Item Drops
Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1
Scripts
USA, Japan and Easytype
Flag 1 has a value of 16
Cast monster spell Crush (index 0x8B)
Execute pending commands and wait for next turn
Take no action on this turn
Otherwise
Start a chain
Cast special spell to advance EvilWall (index 0xAF)
Execute pending commands and continue chain
Fight
Add 1 to flag 1
End chain
Counter Scripts
USA, Japan and Easytype
Most recent action against self was Magic by any character