Monster Information: Milon

This page gives detailed information about the Milon monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Milon
Name (Japan)
スカルミリョーネ
Name (Easytype)
スカルミリョーネ
Boss
Yes
HP
3100 (USA and Easytype) / 3500 (Japan)
Level
15
EXP
3200
GP
2500 (USA and Easytype) / 2000 (Japan)
Race
None
Agility
8
Physical Attack
1 x 19 [75%]
Physical Defense
1 x 2 [35%] (USA and Easytype) / 1 x 2 [45%] (Japan)
Magic Defense
0 x 0 [0%]
Magic Power
14 (USA and Easytype) / 15 (Japan)
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
145
Counter Script Index
146
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Self is only remaining monster

  1. Cast [black magic] Lit-1
  2. Execute pending commands and wait for next turn
  3. Fight

Otherwise

  1. Take no action on this turn
  2. Execute pending commands and wait for next turn
  3. Display battle message 7 (no speed change)
  4. Set target to all monsters except self
  5. Cast special spell to order other monsters (index 0x8E)
  6. Execute pending commands and wait for next turn
  7. Take no action on this turn

Counter Scripts

USA, Japan and Easytype

Self has less than 1000 HP

  1. Display battle message 6 (force battle speed 6)
  2. Set target to self
  3. Cast monster spell Vanish (index 0x7B)

Self has taken damage

  1. Cast [black magic] Lit-1