Monster Information: Octomamm

This page gives detailed information about the Octomamm monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Octomamm
Name (Japan)
オクトマンモス
Name (Easytype)
オクトマンモス
Boss
Yes
HP
2350
Level
10
EXP
1200
GP
500
Race
None
Agility
31
Physical Attack
2 x 22 [99%]
Physical Defense
0 x 0 [0%]
Magic Defense
6 x 25 [60%]
Magic Power
None
Elemental Weakness
Lightning, Darkness
Elemental Defense
Holy, Drain
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
138
Counter Script Index
139
Alternate Scripts
False

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Always

  1. Fight

Counter Scripts

USA, Japan and Easytype

Self has taken damage and Flag 1 has a value of 2

  1. Change sprite for monster in slot 0 to Octomamm (7 tentacles)
  2. Increase relative speed value by 90% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage and Flag 1 has a value of 4

  1. Change sprite for monster in slot 0 to Octomamm (6 tentacles)
  2. Increase relative speed value by 80% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage and Flag 1 has a value of 6

  1. Change sprite for monster in slot 0 to Octomamm (5 tentacles)
  2. Increase relative speed value by 70% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage and Flag 1 has a value of 8

  1. Change sprite for monster in slot 0 to Octomamm (4 tentacles)
  2. Increase relative speed value by 60% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage and Flag 1 has a value of 10

  1. Change sprite for monster in slot 0 to Octomamm (3 tentacles)
  2. Increase relative speed value by 50% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage and Flag 1 has a value of 12

  1. Change sprite for monster in slot 0 to Octomamm (2 tentacles)
  2. Increase relative speed value by 40% (slows monster down)
  3. Add 1 to flag 1
  4. Display battle message 72 (force battle speed 6)
  5. Display battle message 73 (force battle speed 6)
  6. Take no action on this turn

Self has taken damage and Flag 1 has a value of 14

  1. Change sprite for monster in slot 0 to Octomamm (1 tentacle)
  2. Increase relative speed value by 30% (slows monster down)
  3. Add 1 to flag 1
  4. Take no action on this turn

Self has taken damage

  1. Add 1 to flag 1
  2. Take no action on this turn