Monster Information: Pale Dim

This page gives detailed information about the Pale Dim monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Pale Dim
Name (Japan)
はくりゅう
Name (Easytype)
はくりゅう
Boss
Yes
HP
27300 (USA) / 32700 (Japan) / 30000 (Easytype)
Level
98
EXP
59000 (USA and Easytype) / 55000 (Japan)
GP
0
Race
Dragon
Agility
40 - 43 (USA) / 43 - 46 (Japan) / 36 - 39 (Easytype)
Physical Attack
11 x 144 [85%] (USA and Easytype) / 12 x 156 [80%] (Japan)
Physical Defense
5 x 5 [40%]
Magic Defense
10 x 48 [50%]
Magic Power
31
Elemental Weakness
None (USA and Japan) / Fire, Lightning (strong) (Easytype)
Elemental Defense
Fire, Ice, Lightning, Drain (USA and Japan) / Ice, Drain (Easytype)
Status Defense
Poison, Darkness, Mute, Pig, Small, Toad, Stone, Swoon, Sleep, Paralyze
Elemental Attack
None
Status Attack
None
Script Index
238
Counter Script Index
239
Alternate Scripts
True

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA

Always

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Fight
  6. Execute pending commands and wait for next turn
  7. Fight
  8. Execute pending commands and wait for next turn
  9. Fight

Japan

Always

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Fight
  6. Execute pending commands and wait for next turn
  7. Fight
  8. Execute pending commands and wait for next turn
  9. Fight
  10. Execute pending commands and wait for next turn
  11. Cast monster spell Storm (index 0x80)

Easytype

Always

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Cast monster spell Blizzard (index 0x9C)
  4. Execute pending commands and wait for next turn
  5. Cast monster spell Weak (index 0x72)

Counter Scripts

USA and Japan

Most recent action against self was Call by any character

  1. Cast monster spell Quake (index 0xA1)

Most recent action against self was Fight by any character

  1. Cast [white magic] Slow

Most recent action against self was Magic with an element of fire by any character

  1. Cast monster spell Glare (index 0xA4)

Most recent action against self was Magic with an element of ice by any character

  1. Cast monster spell Blizzard (index 0x9C)

Most recent action against self was Magic with an element of lightning by any character

  1. Cast monster spell Blitz (index 0x98)

Easytype

Most recent action against self was Call by any character

  1. Cast monster spell Entangle (index 0x71)

Most recent action against self was Fight by any character

  1. Cast [white magic] Slow

Most recent action against self was Magic with an element of fire by any character

  1. Cast monster spell Glare (index 0xA4)

Most recent action against self was Magic with an element of ice by any character

  1. Cast monster spell Blizzard (index 0x9C)

Most recent action against self was Magic with an element of lightning by any character

  1. Cast monster spell Blitz (index 0x98)