Monster Information: Wyvern

This page gives detailed information about the Wyvern monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Wyvern
Name (Japan)
ダークバハムート
Name (Easytype)
ダークバハムート
Boss
Yes
HP
25000 (USA) / 60000 (Japan) / 36000 (Easytype)
Level
99
EXP
64300 (USA and Easytype) / 64000 (Japan)
GP
0
Race
Dragon
Agility
43 - 46 (USA and Easytype) / 80 (Japan)
Physical Attack
12 x 160 [90%]
Physical Defense
4 x 5 [80%]
Magic Defense
10 x 52 [50%]
Magic Power
8 (USA and Japan) / 10 (Easytype)
Elemental Weakness
None
Elemental Defense
None (USA and Japan) / Fire, Ice, Lightning, Drain (Easytype)
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
234
Counter Script Index
235
Alternate Scripts
True

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA and Japan

Self has status Wall

  1. Set magic power to 12
  2. Set target to self
  3. Cast [black magic] Nuke
  4. Set magic power to 8
  5. Execute pending commands and wait for next turn
  6. Set magic power to 12
  7. Set target to self
  8. Cast [black magic] Nuke
  9. Set magic power to 8
  10. Execute pending commands and wait for next turn
  11. Set magic power to 12
  12. Set target to self
  13. Cast [black magic] Nuke
  14. Set magic power to 8
  15. Execute pending commands and wait for next turn
  16. Take no action on this turn

Flag 1 has a value of 1

  1. Set target to self
  2. Cast monster spell Remedy (index 0x84)
  3. Execute pending commands and wait for next turn
  4. Set target to self
  5. Cast [white magic] Wall

Otherwise

  1. Cast monster spell MegaNuke (index 0xA6)
  2. Execute pending commands and wait for next turn
  3. Take no action on this turn
  4. Execute pending commands and wait for next turn
  5. Take no action on this turn
  6. Execute pending commands and wait for next turn
  7. Set flag 1 to 1
  8. Set target to self
  9. Cast [white magic] Wall

Easytype

Self has status Wall

  1. Set magic power to 14
  2. Set target to self
  3. Cast [black magic] Nuke
  4. Execute pending commands and wait for next turn
  5. Set magic power to 14
  6. Set target to self
  7. Cast [black magic] Venom
  8. Execute pending commands and wait for next turn
  9. Set magic power to 14
  10. Set target to self
  11. Cast [black magic] Nuke

Flag 1 has a value of 1

  1. Set target to self
  2. Cast monster spell Remedy (index 0x84)
  3. Execute pending commands and wait for next turn
  4. Set target to self
  5. Cast [white magic] Wall

Otherwise

  1. Display battle message 122 (no speed change)
  2. Take no action on this turn
  3. Execute pending commands and wait for next turn
  4. Display battle message 123 (no speed change)
  5. Take no action on this turn
  6. Execute pending commands and wait for next turn
  7. Display battle message 124 (no speed change)
  8. Execute pending commands and wait for next turn
  9. Cast monster spell MegaNuke (index 0xA6)
  10. Execute pending commands and wait for next turn
  11. Set target to self
  12. Cast [white magic] Wall

Counter Scripts

USA and Japan

Most recent action against self was Call by any character

  1. Set magic power to 6
  2. Cast monster spell MegaNuke (index 0xA6)

Easytype

Most recent action against self was Call by any character

  1. Cast monster spell Storm (index 0x80)