Monster Information: EvilMask

This page gives detailed information about the EvilMask monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
EvilMask
Name (Japan)
フェイズ
Name (Easytype)
グラスフェイス
Boss
Yes
HP
25500 (USA and Easytype) / 37000 (Japan)
Level
99
EXP
50000
GP
65000
Race
Machine
Agility
40 - 43 (USA and Easytype) / 106 - 111 (Japan)
Physical Attack
10 x 128 [80%]
Physical Defense
3 x 3 [90%] (USA and Easytype) / 4 x 4 [90%] (Japan)
Magic Defense
4 x 19 [60%]
Magic Power
14 (USA and Easytype) / 18 (Japan)
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
230
Counter Script Index
None
Alternate Scripts
True

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[potion] Cure2 (USA and Easytype) / ひかりのカーテン (Japan)
Second Item (80/256)
[potion] Cure3
Third Item (44/256)
[potion] Elixir
Fourth Item (4/256)
[helm] Glass

Scripts

USA and Japan

Flag 1 has a value of 1

  1. Set target to self
  2. Cast [white magic] White
  3. Execute pending commands and wait for next turn
  4. Set target to self
  5. Cast [black magic] Nuke
  6. Execute pending commands and wait for next turn
  7. Set target to self
  8. Cast [black magic] Virus
  9. Execute pending commands and wait for next turn
  10. Set target to self
  11. Cast [white magic] White
  12. Execute pending commands and wait for next turn
  13. Set target to all characters
  14. Cast [white magic] Cure3
  15. Execute pending commands and wait for next turn
  16. Set target to random character or monster except self
  17. Cast [white magic] Fast
  18. Execute pending commands and wait for next turn
  19. Set target to self
  20. Cast [white magic] Wall

Otherwise

  1. Set target to self
  2. Cast [white magic] Wall
  3. Execute pending commands and wait for next turn
  4. Set target to all characters
  5. Cast [white magic] Wall
  6. Execute pending commands and wait for next turn
  7. Set flag 1 to 1
  8. Take no action on this turn

Easytype

Flag 1 has a value of 1

  1. Set target to self
  2. Cast [white magic] White
  3. Execute pending commands and wait for next turn
  4. Set target to self
  5. Cast [black magic] Nuke
  6. Execute pending commands and wait for next turn
  7. Set target to self
  8. Cast [black magic] Virus
  9. Execute pending commands and wait for next turn
  10. Set target to self
  11. Cast [white magic] White
  12. Execute pending commands and wait for next turn
  13. Set target to all characters
  14. Cast [white magic] Cure3
  15. Execute pending commands and wait for next turn
  16. Set target to all characters
  17. Cast [white magic] Fast
  18. Execute pending commands and wait for next turn
  19. Set target to self
  20. Cast [white magic] Wall

Otherwise

  1. Set target to self
  2. Cast [white magic] Wall
  3. Execute pending commands and wait for next turn
  4. Set target to all characters
  5. Cast [white magic] Wall
  6. Execute pending commands and wait for next turn
  7. Set flag 1 to 1
  8. Take no action on this turn

Counter Scripts

This monster has no counter scripts.