This page gives detailed information about the EvilMask monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.
Basic Information
Name (USA)
EvilMask
Name (Japan)
フェイズ
Name (Easytype)
グラスフェイス
Boss
Yes
HP
25500 (USA and Easytype) / 37000 (Japan)
Level
99
EXP
50000
GP
65000
Race
Machine
Agility
40 - 43 (USA and Easytype) / 106 - 111 (Japan)
Physical Attack
10 x 128 [80%]
Physical Defense
3 x 3 [90%] (USA and Easytype) / 4 x 4 [90%] (Japan)
Magic Defense
4 x 19 [60%]
Magic Power
14 (USA and Easytype) / 18 (Japan)
Elemental Weakness
None
Elemental Defense
None
Status Defense
None
Elemental Attack
None
Status Attack
None
Script Index
230
Counter Script Index
None
Alternate Scripts
True
Item Drops
Base Drop Rate
5.051% (5/99)
First Item (128/256)
[potion] Cure2 (USA and Easytype) / ひかりのカーテン (Japan)
Second Item (80/256)
[potion] Cure3
Third Item (44/256)
[potion] Elixir
Fourth Item (4/256)
[helm] Glass
Scripts
USA and Japan
Flag 1 has a value of 1
Set target to self
Cast [white magic] White
Execute pending commands and wait for next turn
Set target to self
Cast [black magic] Nuke
Execute pending commands and wait for next turn
Set target to self
Cast [black magic] Virus
Execute pending commands and wait for next turn
Set target to self
Cast [white magic] White
Execute pending commands and wait for next turn
Set target to all characters
Cast [white magic] Cure3
Execute pending commands and wait for next turn
Set target to random character or monster except self