Monster Information: Mind

This page gives detailed information about the Mind monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Mind
Name (Japan)
ゼムスマインド
Name (Easytype)
ゼムスマインド
Boss
Yes
HP
12300 (USA and Easytype) / 20000 (Japan)
Level
98
EXP
65000
GP
50000
Race
None
Agility
69 (USA) / 101 (Japan) / 60 (Easytype)
Physical Attack
10 x 130 [85%]
Physical Defense
99 x 254 [99%]
Magic Defense
0 x 0 [0%]
Magic Power
99
Elemental Weakness
None
Elemental Defense
None
Status Defense
Darkness, Pig, Small, Toad, Swoon, Sleep
Elemental Attack
None
Status Attack
None
Script Index
240
Counter Script Index
241
Alternate Scripts
True

Item Drops

Base Drop Rate
0.000% (0/99)
First Item (128/256)
[potion] Cure1
Second Item (80/256)
[potion] Cure1
Third Item (44/256)
[potion] Cure1
Fourth Item (4/256)
[potion] Cure1

Scripts

USA, Japan and Easytype

Always

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Fight
  4. Execute pending commands and wait for next turn
  5. Set target to all characters
  6. Cast [white magic] Charm
  7. Execute pending commands and wait for next turn
  8. Fight

Counter Scripts

USA, Japan and Easytype

Most recent action against self was Fight by any character

  1. Set target to self
  2. Cast Armor

Most recent action against self was Magic with an element of holy by any character

  1. Set target to self
  2. Cast Shell