Monster Information: Conjurer

This page gives detailed information about the Conjurer monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
Conjurer
Name (Japan)
しょうかんし
Name (Easytype)
しょうかんし
Boss
No
HP
3000 (USA and Easytype) / 3600 (Japan)
Level
48
EXP
3700 (USA and Easytype) / 3688 (Japan)
GP
475
Race
Mage
Agility
32 - 35 (USA and Easytype) / 33 - 36 (Japan)
Physical Attack
8 x 104 [90%]
Physical Defense
4 x 5 [40%]
Magic Defense
4 x 18 [40%] (USA and Easytype) / 8 x 39 [80%] (Japan)
Magic Power
60
Elemental Weakness
None
Elemental Defense
None
Status Defense
Pig, Toad
Elemental Attack
None
Status Attack
None
Script Index
96
Counter Script Index
None
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[staff] Cure
Second Item (80/256)
[ring] Rune
Third Item (44/256)
[staff] Silence
Fourth Item (4/256)
[staff] Silence (USA) / おうぎのしょ (Japan and Easytype)

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to random monster
  2. Cast [black magic] Warp

Self is only remaining monster

  1. Cast monster spell Call (index 0x8D)

Otherwise

  1. Fight

Counter Scripts

This monster has no counter scripts.