Monster Information: SandMoth

This page gives detailed information about the SandMoth monster. Do note that while many monsters have a non-zero physical and magic evade defined, a bug (or last minute design choice that looks like a bug) prevents them from being loaded properly at the start of the battle. Therefore, except for monsters that change their parameters during the battle (such as Valvalis), you can assume the evade value is 0%.

Basic Information

Name (USA)
SandMoth
Name (Japan)
フライングアイ
Name (Easytype)
どくが
Boss
No
HP
40
Level
5
EXP
80 (USA and Easytype) / 74 (Japan)
GP
20 (USA and Easytype) / 18 (Japan)
Race
None
Agility
2 - 4
Physical Attack
1 x 21 [80%]
Physical Defense
0 x 3 [0%]
Magic Defense
1 x 5 [30%]
Magic Power
None
Elemental Weakness
Air
Elemental Defense
None
Status Defense
Darkness, Pig, Small, Toad
Elemental Attack
None
Status Attack
None
Script Index
30
Counter Script Index
None
Alternate Scripts
False

Item Drops

Base Drop Rate
5.051% (5/99)
First Item (128/256)
[potion] Heal (USA and Easytype) / めぐすり (Japan)
Second Item (80/256)
[potion] Heal (USA and Easytype) / フェニックスのお (Japan)
Third Item (44/256)
[potion] Heal (USA and Easytype) / めざましどけい (Japan)
Fourth Item (4/256)
[potion] Heal (USA and Easytype) / きんのはり (Japan)

Scripts

USA, Japan and Easytype

Self has status Charm

  1. Set target to random monster
  2. Fight

Self is monster of only remaining type

  1. Fight
  2. Execute pending commands and wait for next turn
  3. Cast monster spell Powder (index 0x64)

Otherwise

  1. Fight

Counter Scripts

This monster has no counter scripts.