After getting FuSoYa, save/reset on the tile where you parked the whale. After the cutscene, count the number of steps you take in the giant until the first encounter. Stairs and teleports don't count. Remember your step count then count the number of encounters you get until the save room. In case the instruction says save/reset, follow this file: https://dl.dropboxusercontent.com/u/19404607/ff4/GrindFightManip.txt If you get searcher + beamers and the notes don't say anything about your encounter count then it is guaranteed to be horseman. Step 1: 8th encounter in next room (odds 4/9) 9th encounter in previous room Step 2: Save/reset Step 3: 8th encounter in next room (odds 4/9) Otherwise save/reset Step 4: 8th encounter -> done Step 5: 8th encounter -> done Step 6: 8th encounter in next room (odds 3/9) 9th encounter in previous room Step 7: 8th encounter (odds 2/9) 10th encounter in next room Step 8: 8th encounter in next room (odds 4/8) If you can't go to next room in time then 9th encounter in previous room (odds 1/4) Otherwise save/reset Step 9: 8th encounter -> done (Step 10) Step 11: Count steps between 6th and 7th If 7 steps between 6th and 7th battle then 8th is searcher + d.machin 10th encounter in next room Step 12: 9th encounter in next room (odds 6/9) Otherwise save/reset Step 13: 4th encounter -> done (if in time, odds 2/6) 7th encounter -> done Step 14: 7th encounter (odds 7/9) Otherwise save/reset Step 15: 8th encounter (odds 5/9) Otherwise save/reset Step 16: 10th encounter in next room -> done Step 17: 5th encounter (if in time, odds 2/9) 6th encounter (if in time, odds 5/9) 9th encounter in next room Step 18: if you get an encounter about 6 steps (not 16) before save room -> save/reset Otherwise 9th encounter -> done (odds 7/9) Step 19: 9th encounter -> done Step 20: 8th encounter in next room (if in time, odds 6/7) Otherwise save/reset Step 21: Save/reset Step 22: 8th encounter in next room (if in time, odds 2/9) Otherwise save/reset Step 23: 5th encounter (if in time, odds 3/7) 6th encounter (if searcher, odds 4/7) 7th encounter -> done Step 24: Count steps between 2nd and 3rd if way more than 2 steps between 2nd and 3rd -> save/reset Otherwise 9th encounter -> done Step 25: if you can enter next room before 8th encounter -> save/reset Otherwise 10th encounter in next room -> done Step 26: 8th encounter -> done Step 27: 8th encounter -> done Step 28: 9th encounter -> done (Step 29) Step 30: 9th encounter -> done Step 31: 8th encounter -> done (Step 32) Step 33: 9th encounter in next room -> done Step 34: (skip 5th, can be horseman or d.machin but not worth going for) 6th encounter (if in time, odds 7/9) 9th encounter in next room Step 35: 7th encounter -> done Step 36: Save/reset Step 37: Count steps between 3rd and 4th if 6 steps between 3rd and 4th -> save/reset 5th encounter (if in time, odds 3/9) 6th encounter (if searcher) 7th encounter (if in time, odds 2/9) 10th encounter () Step 38: 8th encounter in next room -> done Step 39: Save/reset (Step 40) (Step 41) (Step 42) Step 43: 9th encounter -> done Step 44: Save/reset Step 45: Save/reset Step 46: 7th encounter -> done (Step 47) (Step 48) (Step 49) (Step 50) (Step 51) Step 52: 6th encounter in next room (if in time, odds 2/4) 10th encounter in next room -> done (Step 53) (Step 54) (Step 55) Step 56: 7th encounter (if in time, odds 3/4) Otherwise save/reset Step 57: 5th encounter -> done (or wait for 6th) 6th encounter -> done Step 65: 5th encounter -> done (or wait for 6th) 6th encounter -> done (or wait for 7th) 7th encounter -> done